Is 32GB overkill? In general, yes. The only real reason an average user would need 32GB is for future proofing. As far as just simply gaming goes, 16GB is plenty, and really, you can get by just fine with 8GB. In a handful of gaming performance tests, Techspot found basically no difference between 8GB and 16GB in terms of framerate. Personally I monitor my system to see what weak points are for my uses. I also keep up with sites like yours to see what is new and reviews for PC components.
Finally I check various retailers to see the price of my current components and possible upgrades. As a content creator for the site, I can agree with the content of this article.
I thought you might be running something like MSI Afterburner or Task Manager Performance in the background and monitoring your computer system to see the max speeds and usages of the various PC components. I wouldn't even consider using MSI Afterburner for anything like that. Task Manager would provide enough information to start building a basis for real-time system allocation of memory usage, and would be one of the first places I would look.
I can't find a reason why someone wouldn't use Task Manager to identify these items on a Windows PC and then work from there. While you want this to sound like you are completely outraged, your argument offers little-to-no basis for debate over that in the article. Memory capacity is often confused with the long-term storage offered by a solid-state or mechanical hard drive.
Sometimes even manufacturers or retailers will mix up the terms. RAM is the same thing, technically, but it serves a very different purpose. As you open programs, it stores data that they need access to quickly in system memory. You can also have too much RAM. The newer term DDR5 indicates the latest RAM generation, although compatible devices may not appear in the wild for a while.
You can stay up to date on what to expect with our guide to DDR5. The operating system and the web browser typically consume the most RAM, though some applications and games can use more than everything else combined.
In addition, more complex websites use more RAM than others. For example, a simple text news story is relatively light on memory, while something like Gmail or Netflix uses a lot more. The same goes for offline programs. A chat program or a game like Minesweeper will use almost no RAM, while a gigantic Excel spreadsheet, a huge Photoshop project, or a graphics-intensive game like Wolfenstein: Youngblood may use gigabytes by themselves.
Outside of games and general browsing, professional applications tend to hog the most RAM. Tablets are not expected to deal with heavy-duty software tasks, so their RAM needs tend to be pretty low — similar to a lot of smartphones.
However, as multi-tab browsers and more complex software continue to make the transition, tablet needs are becoming more and more similar to laptop needs. Those who are rendering large files or doing other memory intensive work, should consider going with 32GB or more. But outside of those kinds of use cases, most of us can get by just fine with 16GB. None of the games I tested used close to 16GB, let alone Some users on the productivity side of things who manipulate large files, or more than one at once, should consider 32GB or more.
Certainly, there are situations where more than 16GB can be used, which would of course push the user to the next tier of 32GB. That drive can then be used as a scratch disk for projects, which is notably faster than having it on a traditional drive--even a very past PCIe SSD. In those cases, having a RAM disk can cut project times down, and make general performance like scrubbing through an unrendered video project more smooth and responsive.
So where does that leave us? Is 8GB enough? Is 32GB needed? Using 16GB, most users are able to leave the tasks they are working on up and running and play a game or do extra work without eclipsing that mark and paging out, potentially creating a negative user experience.
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